"We may also be able to do something like let people buy more slots in an account."
Interesting, as I would assume this would end up costing CCP some subscription money in the long run. If you have 12 Industry alts spread over 4 accounts, wouldn't it be cheaper in the long run for you to move them all to a single account?
Page 125 -Logistics Frigate-
The topic quickly bounced over to the idea of having a Frigate logistics class.
Elise rather bluntly stated that Frigate logistics would “be bad no matter what”.
CCP Soundwave countered that he liked the idea and didn’t think a balanced solution was impossible to find.
CCP Greyscale chimed in saying that extreme range would be a good solution for a Frigate logistics class.
At this point Hans interjected and stated that Frigate logistics would finally give people a reason to use all the faction small remote reps they get. On this like, Two step suggested there should be faction large remote reps, to which CCP Ytterbium was apathetic.
I like this idea, there are so many T1 frigates in the game that this could provide a useful beginneres mark for that play-style.
Pages 121-134 -Balancing-
I literally loved every single thing in here. Only time will tell if it all pans out, and as I'm no game designer or ship expert I'm probably not the one to ask about it, but it still all sounded good to me.
Page 129 -Sniping-
On the subject of sniping, Greyscale tossed out a high-level idea for a fix to sniping. He asked for CSM input on one such idea, an interdiction probe that would be launched a certain range before the bubble would deploy. In essence it would work as a drag-bubble to protect the sniping fleet, or at least give it ample time to react and reposition.
This is an interesting mechanic. It would totally re-work combat strategies. Though it's difficult to tell if this would work, I like the idea in its general sense.
Page 133 -Off grid boosting-
CCP Ytterbium addressed the concern of off grid links and simply stated “off grid boosting should not exist”
Truth spoken here.
Pages 135-140 -Player to Player Contracts-
I liked most of what they said here, but one question kept coming to mind, which I think Elise summed up nicely:
Elise Randolph added that the backstabbing element is fun as well, and should be considered.
All these changes seem like they would limit the scamming opportunities in the game, and let's be clear here, there should always be ways to scam stupid people out of their isk.
Page 145 -Cocktease-
With only a few minutes left in the session, CCP Affinity brought up a very high-level thought for the CSM to ‘sniff test’. While no specifics can be provided the general reaction from the CSM was that the intent was good but it had to be done incrementally and carefully. CCP will confer further with the CSM should the idea make it past the stage of just being an idea.
This is just mean and unfair.
I'm torn about the usefulness of the long wait for these minutes. In my opinion a ballance needs to be found. It's wonderful to see who said what, but frankly I don't care about all the jokes being said, and most of the information was completely outdated. It was a good read, but in the future they need to be able to pump most of this information out in a couple weeks at the latest, this took far too long.